![]() ![]() What's the point? I just thought it was bit ridiculous to go and blow $2500+ on an AIO with a huge 1080p display. When I bought mine earlier in the year, the only other AIO with comparable GPU horse power was MSI's 6QE, having a 980M was great, but then they went and cheaped out on a 27" 1080p display. ![]() Apple puts more graphics hardware into their entire lineup than most other OEM's do. Blizzard did that with World of Warcraft back in July, and it made a huge difference in performance.Ĭlick to expand.It's weakness is expandability, not graphics power. ![]() They'll also add to it with downloadable content packs (at least 4, based on the digital deluxe edition) - all that gives Aspyr plenty of incentive to add Metal support. Compared to the average game that comes and goes in a span of months or even weeks, Civ is a big-budget A-list title that tends to stay a strong seller for years after release. It first debuted for iOS devices, and encouraged by the performance (as well as developer response) they developed Metal for OSX (now called macOS) in 2015 for the release of El Capitan.Ĭurrently, Civilization 6 for Mac does not support Metal - but I think that the OS requirement of El Capitan or later signals Aspyr's intent to eventually get there. A few years ago, they finally bit the bullet and began development of their own low-level API, called Metal. It can be trickier to work with, but since the program is accessing the hardware directly it tends to be faster.įor years, Apple has only offered OpenGL support and there just wasn't really any low-level API available. Microsoft's DirectX is an example of a low level API, it provides more direct access to the graphics hardware. On the plus side it's generally considered to be easier to work with (when coding), but on the down side it's slower. OpenGL is an example of a high level API, it runs on top of the operating system. Basically, there are two types of graphics tech (also called an API, or application programming interface): low-level an high-level. It has nothing to do with one OS being better than another, and everything to do with the underlying graphics tech being used. It should absolutely run faster under Windows/Bootcamp on the same machine. ![]()
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